GAMES
You found my games!
I’m making my own versions of some of the games I love to play. They’re still works in progress, and I’m using the versions here to experiment, try new ideas, and make them better with the goal of eventually bringing them to the App Store. In the meantime, play as much as you like.They’re free, there are no ads.
Things may change, new features may suddenly appear, and every once in a while you might find something that doesn’t work quite the way it should.And I’d love your help. If you find a bug, have an idea, or just want to tell me what you like or don’t like, look for Feedback in the game’s Settings menu. I actually read it, and it helps me figure out what to work on next.
If you enjoy my games and want to help support me making more of them, you can also buy me a coffee. Totally optional. Mostly, just have fun!
Mike’s Sudoku
Sudoku without all the bullshit.
Pick your punishment—from Baby Mode to Fuck Me Up—or tackle the Daily Sudoku and Wednesday Challenge. Mike’s Sudoku is fast, clean, easy to use, and packed with trophies, rewards, hints, and just enough bad language to keep things interesting.
Free. No ads. Just Sudoku.
Mike’s Solitaire
The solitaire game I wanted to play.
Classic Klondike with a few things fixed. Smarter taps, useful hints, 1-card or 3-card draw, and an Auto button for when the rest is just busywork. It plays the way you expect, gets out of your way, and when you win, it makes a proper mess of the cards.
Shuffle up and waste some time.
Mike’s Mahjong
A quieter way to waste some time.
Match tiles, uncover what’s underneath, and slowly take the whole thing apart. No timers breathing down your neck, no flashing nonsense, no pressure to play faster. Just satisfying tiles, beautiful layouts, and that lovely little feeling when the board finally clears. Even has Woolly Mammoth mode!
Take your time. That’s kind of the point.
Mike’s Word Flower
The first game here I actually invented.
Make words by dragging through the flower, always using the center letter. When you run out of ideas, scramble the petals and look again. The more words you find, the more the game starts helping—showing where missing words belong, how long they are, and clearing away parts of the flower you’ve already exhausted.
There’s one puzzle each day, plus more Flowers if you want to keep going. Some words are obvious. Some hide in plain sight. And there’s always at least one word that uses the whole flower.
Find them all. Then see how everybody else did.
I’d probably avoid calling it a “word game inspired by Spelling Bee” on the site itself. It’s useful context for us while designing, but publicly I think this now has enough of its own identity to simply explain what it is.